
Nantwig Mutbrecht
State War Academy Caldari State
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Posted - 2013.06.12 23:41:00 -
[1] - Quote
First off, let me say WOW to the length of some of the posts in this thread. It had me floored.
Now onto the topic. I agree with the general sentiment expressed by previous posters before me, certificates are ok for new players, but should remain private or on blue lvl. corp certs would be awesome.
1. Now, i think it should be emphasised that in order to be genuinly usefull to new players, the certificates need to be viewed in the same window as the skillque, perhaps with such a 'sliding' subwindow such as the new inventory filters; or it should be possible to drag / drop certs into the sqillque.
2. next, the names of Certificates need to be absolutly clear. no more "high-velocity Helsman". it needs to be something like "Staship Maneuverability"
3. The Tooltip of the Certificate is as important as the certificate itself. For example, the current tooltip for Fittingskills, basic.
Quote:This certificate represents a basic level of competence in fitting ships. It certifies that the holder is able to use baseline modules which improve power and CPU capabilities such as Co-Processors, Power Diagnostic Systems and Reactor Control Units. This is the first step towards broadening your fitting options.
This is what the tooltip should have Looked like: Holders of this certificate have a basic proficiency at fitting Starships. The Engineering Skill provides +5% Powergrid for all ships, permanently. The Electronics Skill provides +5% CPU for all ships, permanently. The Electronics Upgrades Skill enables the fitting of Co-processor I (LINK), which provides CPU. Higher Lvl of the skill provide more CPU by these modules. The Energy Grid Upgrades Ski9ll enables the fitting of Reactor Control Unit I (link) Which provides more Powergrid.
All tooltips should at first glance allow a new player to see WHY they should train for this certificate, and what benefits they get by it. The whole point of Certificates is to prevent new players from having to click "show info" on all skills in the game. therefore the tooltips need to provide the most basic information on what benefits the player will get from that skill.
4. All Certificates need to be reworked. I think it might be a good idea to create one set of Certificates for Professions: a) Exploration b) Mining c) Trading d) Production d.1) Reasearch d.2)Planetary Interaction e) Missioning [Social skills, Salvaging]
Furthermore : f) Core Competency g) Core Fitting h) Core Tanking (shield / armor) i) Core Capacitor j) Core Navigation k) Core Electronics (Targeting, Signalstr. ect.)
l) Gunnery m) Missiles n) Drones o) Leadership p) Piracy [EWAR, Points, Overheat, Nano paste, Boosters] i think i played the game for 7 month before i found out about boosters.
I know those are 18 Certs, but any less would really not help. for professions, you are only going to do one, really
Some more GENERAL guidelines concerning Certificates. BASIC should take no more than one day to achieve IMPROVED should be 2-4 skills to lvl 4 STANDARD should be ESSENTIAL skills lvl 5 , rest 4 (for fitting: Electronics, Engineering, Wepeon Upgrades 5, advanced 4, for example) ELITE all V
Thats all i could think of for now. EDIT : Looks like my post wasn't any shorter, lol. and they say people can't provide constructive critisism. |